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Splicer Guide

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Splicer Guide Empty Splicer Guide

Post  Lady Butterfly Tue Jun 07, 2011 3:01 am


  • Thuggish Splicer - The Thuggish Splicer attacks with melee weapons. They can be found throughout the game and are fairly weak, but make up for it by running fast and attacking in groups whenever they can
  • Ledhead Splicer - The Leadhead Splicer attacks with either a Pistol or a Machine Gun. They can also be found throughout the game, but are more dangerous than the Thuggish Splicer since they can attack from a distance. Leadheads will always keep their distance from the player whenever possible, but at very close range they will attempt to pistol-whip them. It is worth knowing that they have to reload their guns, just like Jack, and are defenseless when doing so. They also have more health than a Thuggish Splicer, making them harder to take down, especially if there are more than one.
  • Spider Splicers - These Splicers can crawl on the ceiling and throw hooks at the player from afar, which can be caught and tossed back with Telekinesis. When on the ground, the Spider Splicer will get near enough to physically attack the player, then immediately jump onto the ceiling or backflip away and come at them from another angle. Their agility and ability to crawl on walls make them difficult to hit, and their modus operandi, which involves ambushing the player by crawling on the ceiling, can easily surprise anyone who is unprepared, although one can easily hear them moving on the ceiling.
  • Houdini Splicers - The Houdini Splicer is first encountered when the player enters Arcadia. These Splicers have the ability to teleport in the middle of combat, disappearing at a location and reappearing at another. They can be tracked through a cloud of smoke that appears around them whenever they do so, which becomes much more visible upon researching this Splicer to the fourth research level. The Houdini Splicer will most often attack by shooting balls of fire (and, in some cases, ice), but like the Leadhead Splicer, will attack physically when at close range. An easy way to track them is with Insect Swarm, which will follow the targeted Splicer even if (in the case of the Houdini) it is invisible. In combat, the Houdini Splicer uses a hit-and-run strategy by appearing, firing an elemental attack, and then vanishing to repeat the cycle.
  • Nitro Splicers - Nitro Splicers are found fairly rarely throughout the game, mostly in Neptune's Bounty. The first one the player will encounter is in the Medical Pavilion. They will attack by throwing Grenades (and, later, Molotov cocktails) at the player from a distance. At melee range, they will either throw a smoke bomb to the ground, temporarily blinding the player, or they will attempt to flee, tossing an explosive over their shoulder or attempt to kick the player, doing moderate damage . Upon dying, they will drop a live Grenade, with the intent of damaging the player if they were at close range. A common way of killing this Splicer type is by using Telekinesis to catch its grenades and throw them back at it. Researching this Splicer type will increase the chance that their explosives turn out to be duds.
  • Brute Splicers - A new Splicer type which makes its first appearance in BioShock 2. The Brute Splicer is much bigger, more powerful and bulkier than any other Splicer, and is able to pick up an array of items or debris strewn around Rapture, such as large rocks, and explosives, and throw them at the player. Brute Splicers can also perform staggering jumps several meters in length and height, such as off of balconies, or onto walkways above the ground.
Lady Butterfly
Lady Butterfly
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